Archive for July, 2008

Sony Ericsson Project Capuchin: Swf2Jar packaging for Flash Lite released.

Swf2Jar packaging for Flash Lite

Via Biskero, Sony Ericsson released the Flash Lite packaging tool swf2jar.

“Swf2Jar 1.0 is an application for packaging a Flash™ file (.swf) into a MIDlet jar. The application supports setting Jad properties for the MIDlet, as well as signing the MIDlet. After packaging, the MIDlet can be transferred to a phone. When running the MIDlet on the phone, the packaged Flash content is automatically played.

Note: The Flash file (.swf) will be visible on the phone screen while the MIDlet is running only if the phone supports Project Capuchin.”

Download here

vivek

Forum Nokia article: The Value of Good Design

 The Value of Good Design
This article gives an explanation to what is good design and why it should be pursued in the first place. The article discusses the very core of design and the value that good design can bring to the end product. The article also takes a look into design today and tomorrow.

There is importance of design and good design which we need to understand. Design is everywhere and anywhere :)

Read this article

vivek

Mobile communication in the developing world – a design challenge

Neil Clavin has written the latest contribution in the ongoing series of emerging markets articles that are on a weekly basis being published Vodafone Receiver’s magazine.
In his paper for receiver Clavin argues that for better design, we must first of all understand different user needs around the world. The prime design challenges he sees are: richer communication, social tools and reconfigurable interfaces.

“Current mobile interfaces and services are not designed for the developing regions of the world – many users have problems reading and writing, some services are not relevant and native languages not always supported. Many users complete only the basic functions of dialling a number or answering an incoming call.” […]

“The current mobile experience is designed for a literate section of the world who can expect interfaces in their native language. Another section of users have problems navigating text-based interfaces and need to reinforce links with the families they have left behind.

For successful mobile experience design we must provide alternative interfaces, social tools and better native language support. The mobile experience for developing regions will be rich with audio-visual communication, genuinely useful social networks and reconfigurable interfaces.

Designing for these user needs creates better experiences also for advanced countries. Simpler audio-visual interfaces will benefit children, elderly people and users with learning difficulties. Social networks will mature from hipster hangouts into tools for achieving meaningful and progressive goals. Touchscreen devices will become cheap enough for anyone to afford and the languages of cosmopolitan populations fully supported.”

Neil Clavin is a design manager for Vodafone Group User Experience. He worked as a user experience designer for BBC New Media & Technology and as a research assistant for Interaction Design at the Royal College of Art, London, before joining the Vodafone User Experience Concept Development Team based in Düsseldorf, Germany. There, he leads concept design for mobile communication, information and entertainment experiences.

Read here

vivek

My article on Adobe DevNet: Designing for mobile devices using Fireworks CS4 beta

Designing for mobile devices using Fireworks CS4 beta

My another article published on Adobe Devnet “Designing for mobile devices using Fireworks CS4 beta”. This Article is on importance of designing for mobile devices and why its so much important to think on that :)

“The visual elements that comprise the user experience on mobile devices are themselves becoming more important as devices become more complex and users become more adept. I believe there is a great opportunity at this time to help shape the future of user interfaces on handheld devices and promote intuitive interaction as a standard. Making something beautiful, as well as functional, will result in an application that is useful and offers a more interesting and compelling experience for consumers.”

“Put simply: small is beautiful. When interface design effortlessly fulfils the purpose of an application while also enhancing its aesthetic, there is a greater chance that the end product will be successful. Users are naturally more drawn towards an application that they view as enjoyable and engaging.”

i2fly-designing for mobile devices

From Pre planning to final application even the smallest design elements is very important to place.

I use Fireworks CS4 beta almost exclusively on every project I create for mobile devices. It is my first choice because I find it to be much more user friendly in terms of creating graphics and exporting files to a wide variety of formats. Additionally, the integration between Fireworks CS4 beta and Adobe Flash is just fantastic. This article provides real-world considerations and tips for creating assets for your mobile development projects using Fireworks CS4 beta.

You can read this article in following below links

Designing for mobile devices using Fireworks CS4

http://www.adobe.com/devnet/fireworks/articles/design_mobile_devices.html
http://www.adobe.com/devnet/devices
http://www.adobe.com/devnet/
http://www.adobe.com/devnet/fireworks/

As usual love to know your feelings. Feel free to post your comments/suggestions/views anything. Curious to know about it :) .

vivek

Adobe Web 2.0 event 2008, Bangalore, India

Adobe web 2.0 event, Bangalore, India

Just got an e-mail from Adobe for Web 2.0 event which is happening on 18th July 2008, Bangalore, India.

You need to send an e-mail at adobe@channel-technologies.com or

Call Arfa Nazim at 09910758792 for registration.

vivek

Adobe helps search engines to handle Flash

logo_flashplayer

An interesting news and often asked questions by many developers that “if they use Adobe’s Flash technology, is Search engines will be able to find text embedded in Flash files(SWF)” But Now YES!

According to Adobe it says “Adobe is providing optimized Adobe Flash Player technology to Google and Yahoo! to enhance search engine indexing of the Flash file format (SWF) and uncover information that is currently undiscoverable by search engines.”

Google has been quickest off the mark, and the Official Google Blog boasts:
Google has been developing a new algorithm for indexing textual content in Flash files of all kinds, from Flash menus, buttons and banners, to self-contained Flash websites. Recently, we’ve improved the performance of this Flash indexing algorithm by integrating Adobe’s Flash Player technology.

Yahoo appears to be a bit slower off the mark as no official press release but as from Adobe “Yahoo! also expects to deliver improved Web search capabilities for SWF applications in a future update to Yahoo! Search. “Yahoo! is committed to supporting webmaster needs with plans to support searchable SWF and is working with Adobe to determine the best possible implementation,” said Sean Suchter, vice president Yahoo! Search Technology Engineering.

It’s very important while designing and developing your content using Flash for web as well as Mobile to optimize it properly for search engines discoverable.

Read here

SWF searchability FAQ

vivek

Porting Flash Lite content to the Apple Iphone:b.Tween

Via Thomas Joos , This week they released Rock Werchter Mobile Guide, a music festival application in Adobe Flash lite. “The cool part is that for the first time in the mobile history we ported our Flash Lite Project to the iphone/ipod touch, taking advantage of all the oppurtunities the iphone UI has to offer. He used b.Tween: an eyeGT FRAMEWORK technology to make this work :) Few advantages:

  • The code that uses the framework is compiled to machine code, that means several orders of magnitude faster than the ActionScript equivalent (AS3 in Flash 9 is JIT compiled but we are talking about mobile platforms here where there is no AS3 and no JIT compilation, for the moment at least)
  • Parts of the code that are unused are left out the final compiled application, so size and time to transmit/load are reduced to the minimum
  • Native code can access ANY feature of the hosting platform: wants Bluetooth? Wants to process received SMS? Wants to read the phone book? All possible from native applications not so from a player based one.

Cool, read the complete process to how to Port Flash Lite content to Apple Iphone.

Other blog news

Excellant information as collected from Krvishal, i2fly

vivek

Conversation with Raphael Grignani of Nokia Design about Homegrown

Nokia homegrown

An Intresting interview with Raphael Grignani of Nokia Design about Homegrown project. Must read to know about new design thinking on sustainability.

Rachel Hinman, mobile design strategist at Adaptive Path, has conducted an interview with Raphael Grignani of Nokia Design about “Homegrown”, a long term research project looking at how Nokia can help people make more sustainable choices.

mobile_homegrown_nokia

“With Remade, Andrew Gartrell (Homegrown project lead and Remade father) pushed design beyond skin deep aesthetics. He considered covers, key mats, and displays but also engine, connectors, and other components. We discovered that a typical mobile phone contains around 44 of the 117 elements currently known to science. Andrew’s approach was to de-construct everything and rebuild it from scratch using recycled materials and sustainable technologies — from the inside out.

mobile_homegrown_energy_saving_concept

50% of a phone’s energy demand is backlighting.

mobile_homegrown_people

Energy saving graphics “concept”

Another aspect of Homegrown that is really interesting is the work we did around prototyping. Andrew designed in CAD over 100 versions of Remade and prototyped 36 — which could be considered obsessive — but it was through that constant consideration and iteration that we were able to arrive at something that was great.

mobile_homegrown_unplugged_charger

At present, phone chargers waste 300mW of standby power when left unplugged.

Prototyping allowed us to confront our designs — asking ourselves, “Is this the best we can do? What can we reduce? Have we found the essence? What can we make better or what can we make differently?” We questioned every bit of the concepts throughout the prototyping process. Now we can explain every bit of the design; we can rationalize every aspect of it.”

Read interview

Read press release “Nokia”

vivek

89 Nokia Devices Support Adobe Flash Lite

Via Bill, Counting just increasing on and now 89 Nokia Devices support Flash lite :) including new Nokia Series 40 devices. Further breaking them down looks like this:

  • Flash Lite 3 = 18 models
  • Flash Lite 2.1 = 20 models
  • Flash Lite 2.0 = 21 models
  • Flash Lite 1.1 = 30 models

You can download updated Flash enabled handsets spreadsheet here.

vivek