Overjoyed :) SignEasy Featured in Apple New iPad Campaign



Overjoyed by SignEasy iOS App being featured in Apple’s new iPad campaign “Everything Changes with iPad”, aimed to onboard new users by exposing them to the best apps and tools that are changing the way people live and work every day.  Take a look to the video. SignEasy is also a part of the ‘Small Business Collection’ recommended by Apple along with other great apps such as Square, Scannable, Quickbooks, OmniFocus2 and Numbers.

It’s a moment to cherish :) and feeling proud when i see my mobile UX/UI work SignEasy is featured worldwide on Apple. It’s been awesome journey tweaking and refining every little details and being part of the team to make the user experience better day by day. Would love to hear your comments.

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Ecosystems Have Changed Our Roles and the Way We Work

For me, there are a few well made points:

  • Journeys drive strategy; personas aren’t enough
  • “Mono-messages” are no longer useful in ecosystems; marketing and UX have to co-exist
  • Ecosystems are pushing us to reinvent the way we work together, literally
  • Designing for experiences within an ecosystem requires a deep understanding of data. Data are the new pixels – they are the cell units of ecosystem design. Algorithms are the new rules of style and composition

by Cindy Chastain

The future of customer experience

“A young woman uses mobile technology to identify, search and buy an outfit for a wedding and to interact with retailers in the online and physical worlds.” This video is all about engaging customers in retail world.


Motrr founders Josh Guyot and JoeBen Bevirt created a revolutionary product “Galileo“.

iOS-controlled robotic iPhone platform with infinite spherical rotation capability. Galileo is an invaluable tool to everyone from an amateur photographer to the professional cinematographer, and vastly improves the experience of video chat for anyone needing to stay connected.

Buttons are a Hack: The New Rules of Designing for Touch

“Fingers and thumbs turn design conventions on their head. Touchscreen interfaces create ergonomic, contextual, and even emotional demands that are unfamiliar to desktop designers. Find out why our beloved desktop windows, buttons, and widgets are weak replacements for manipulating content directly, and learn practical principles for designing mobile interfaces that are both more fun and more intuitive. Along the way, discover why buttons are a hack, how to develop your gesture vocabulary, and why toys and toddlers provide eye-opening lessons in this new style of design.” – Josh Clark