— vivek (@treevivek) June 22, 2018
I am happy to see my work appreciation by Qualcomm India for SensyApp.
Today’s most beloved technology products and services balance design and engineering in a way that perfectly blends form and function. Businesses started by designers have created billions of dollars of value, are raising billions in capital, and VC firms increasingly see the importance of design. The third annual Design in Tech Report examines how design trends are revolutionizing the entrepreneurial and corporate ecosystems in tech. This report covers related M&A activity, new patterns in creativity × business, and the rise of computational design.
– John Maeda
Overnight success is rare, and often comes at the expense of valuable learnings.
In 1972 the Polaroid Corporation commissioned the Eames Office to produce a film introducing the new and revolutionary SX-70 instant-photography camera developed by Edwin Land.
SX-70 was the first of four films that Charles and Ray made for Polaroid. The film won a Bronze Plaque at the Columbus International Film Festival in 1975.
Screen time used to mean sitting in front of a TV. Today we move between screens of various sizes, proportions, and quality all day. The abundance and diversity of devices can overwhelm teams delivering software. We need practical ways to tackle the problems that come with this diversity of screens. Luke explores a deeper understanding of screen time today and ways to design effective cross-screen experiences for tomorrow.
– Luke Wroblewski
Computers are getting smaller, cheaper, spreading further and bringing their power and the power of the network into every space in our lives. But how will those developments change the things around us, how they communicate with us and how we interact with the world, and with information itself?
– Tom Coates
“If you do it right, it will last forever.”
– Massimo Vignelli
Today’s ‘smart devices’ are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what ‘smart’ environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
Go through the above slide to explore some of the exciting possibilities of the Physical Web by Stephanie Rieger
A podcast discussion about investing in the future of wearable technology.