Make It Simple


Simple can be harder than complex: You have to work hard to get your thinking clean to make it simple. But it’s worth it in the end because once you get there, you can move mountains.
– Steve Jobs

Default Picture

Recently i was working on default pictures or some people say ghost image for a Mobile application. I tried different variations of icons, flat colour, doodles etc. Somehow i was not satisfied with it, at many times generic grey profile picture looks boring and dull.
So finally i design these abstract patterns in combination of first initial of the name to make it personal which looks interesting and the same time it creates a colour, personality and vibrancy.

Let me know what you think?


“Connecting” documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders.
As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world.

Ecosystems Have Changed Our Roles and the Way We Work

For me, there are a few well made points:

  • Journeys drive strategy; personas aren’t enough
  • “Mono-messages” are no longer useful in ecosystems; marketing and UX have to co-exist
  • Ecosystems are pushing us to reinvent the way we work together, literally
  • Designing for experiences within an ecosystem requires a deep understanding of data. Data are the new pixels – they are the cell units of ecosystem design. Algorithms are the new rules of style and composition

by Cindy Chastain

A Philosophy of Restraint

We appreciate that less is usually more, yet stuff our sites to bursting point, failing to be economical with what we have.

We must know when to stop, and when to throw things out. We should embrace simplicity and subtlety, and exploit the invisible.

Through timeless lessons and practical examples, learn how reduction and restraint can improve communication, emotion, and experience in our designs, with a philosophy applicable to every aspect of the systems we produce.

by Simon Collison