Archive for the 'Interaction design' Category

The Drone Aviary

The Drone Aviary reveals fleeting glimpses of the city from the perspective of drones.
It explores a world where the ‘network’ begins to gain physical autonomy. Drones become protagonists, moving through the city, making decisions about the world and influencing our lives in often opaque yet profound ways.
– by Superflux lab

Google Gesture

“For some people, sign language a must. But most people don’t understand sign language, which means a lot of interesting conversations never take place. How can we help, Google bridge the gap between those who use sign language and those who don’t?”



“Connecting” documentary is an exploration of the future of Interaction Design and User Experience from some of the industry’s thought leaders.
As the role of software is catapulting forward, Interaction Design is seen to be not only increasing in importance dramatically, but also expected to play a leading role in shaping the coming “Internet of things.” Ultimately, when the digital and physical worlds become one, humans along with technology are potentially on the path to becoming a “super organism” capable of influencing and enabling a broad spectrum of new behaviors in the world.

Mobile Prototyping Essentials

This presentation by Rachel Hinman is loaded with lots of insight thought on Mobile Prototyping essentials.

Buttons are a Hack: The New Rules of Designing for Touch

“Fingers and thumbs turn design conventions on their head. Touchscreen interfaces create ergonomic, contextual, and even emotional demands that are unfamiliar to desktop designers. Find out why our beloved desktop windows, buttons, and widgets are weak replacements for manipulating content directly, and learn practical principles for designing mobile interfaces that are both more fun and more intuitive. Along the way, discover why buttons are a hack, how to develop your gesture vocabulary, and why toys and toddlers provide eye-opening lessons in this new style of design.” – Josh Clark

The Nest: Self Learning Futuristic Thermostat

I just have one word WOW, a product which can save our nature, called “The Nest” a Futuristic self learning thermostat product by Tony Fadell, Apple’s former Senior Vice President of the iPod Division, oversaw iPod and iPhone development between 2001 and 2009.

“It’s a thermostat for the iPhone generation,” says Fadell. Aside from its striking looks and color-coded, digital display, the Nest thermostat boasts impressive features. For example, a motion sensor notices if there are people in a room and adjusts its temperature accordingly. It also learns your habits and preferences, so there’s no programming to be done.

“The interface is crisp and clear, similar to iPhone apps, and the hardware sports a retro-future look. Guests will play with it.”

Rimino – A Human Touch on Mobile Experience

Now here’s the mobile experience made me wow: Project Rimino redefines mobile experience through human factors research and design thinking. Informed by human experience, the project is guided by both observational and experimental design research methods.

The Rimino concept is an E-paper mobile device with a user interface inspired by print posters. Historically, as technology has progressed, devices have become more conspicuous. Rimino challenges this trend and presents the alternative: technology that is more integrated and more sensitive to the human experience.

Rimino concept video represents a future that is envisioned to be more aligned with what we need and want as people instead of our needs and wants being dictated by technology.

Awesome work with great details.


The Visual Interface is Now Your Brand

At the recent Interaction 11 conference, Nick Myres  spoke about the growing importance of visual interface design to both brand and user experience in an increasingly digital world.

“Nick Myers is the managing director of visual design and branding at Cooper where he works with teams to design experiences across a variety of digital products and services.”

Design Fiction: Corning, A Day Made of Glass

Inspiring and very interesting to see “A Day Made of Glass” and take a look at Corning’s vision for the future with specialty glass at the heart of it.

cool, i love it :)


Mobile UX Essentials: Where and how to begin designing for mobile

“At the Recent BAYCHI Interaction Design event, Rachel Hinman (Nokia) talked about where and how to begin designing for mobile in her presentation.”

The Mag+Concept: Watch behind the Scene how its conceptualized!

“Sara Öhrvall, director of global R&D at Bonnier, shared her thoughts on bridging the gap between magazine content and the interactivity of the social Web. She talked about how the Mag+ platform aims to “socialize” magazine content, bringing it out of the print magazine and into the online spaces where conversation happens.”

If you missed my previous post about “The Mag+ Digital Magazines Concept” you can read in below link.

Digital Magazines concept: Bonnier Mag+ Prototype

Mag+ live with Popular Science+ digital magazines on Apple ipad


The Future of Communication: Microsoft Future Vision Montage 2019

Wow watch this above video it’s inspiring, beautiful and you will know “what we can do with the other senses and sensors”
See how future of communication is changing!! How will emerging technology improve our productivity in the years ahead? What opportunities will arise from evolving trends and global change?

I love the simplicity of User Interface and how its represented, truly.
Think about it. What you can do :)


Video: iPad + Velcro, have a look, very cool :)

I found it very cool how Jesse Rosten use Apple ipad in various environment using a simple Velcro. Have a look :)
very cool


Wired Magazine’s iPad Edition Goes Live, have a look :)

Wired’s first digital edition is now available for the iPad and soon for nearly all other tablets. I have post about it earlier and find it cool. Interesting thing is they mention this app is designed to deliver rich reading environment, using new digital publishing technology developed by Adobe. :)
In case you don’t know Apple Won’t allow flash on iphone!!.

Wired is finally, well, wired. Have a look.


Mobile design: emotion, behaviour and human context

A nice simple but great presentation on mobile design by Antony Ribot to understand the emotion, behaviour and human context. Inspiring i like this and use it while designing.

Have a look


Mag+ live with Popular Science+ digital magazines on Apple ipad

Just received an email from Bonnier, very exciting new Mag+ concept for digital magazines on Apple ipad. I posted about it in my previous post as it was in beta prototype and i like this concept very much. They have taken the first step building a Popular Science digital magazine for the iPad.

“Our design vision has been to avoid what our friends at BERG call “a wrist screen running clock software” – we wanted to build the watch. It should feel like you are touching the actual magazine, using your natural body language – not looking through the screen and layers of buttons.”

“Magazines are a luxury that readers can lose themselves in. We have built a digital magazine for a device you can curl up with on the coach. It allows readers to lean back, away from the browser, and just focus on the bold images and rich storytelling. We wanted to build a linear story with a beginning and end. Because we believe that reduced complexity increases your immersion. And that the sense of completion is important. ”

The Popular Science+ digital magazine features simple, fluid swiping motions let readers move horizontally through stories, while vertical scrolling allows them to read an article without interruption or distraction. In the app’s unique Look mode, users can tap the screen to make the words disappear, highlighting the magazine’s big, bold photos and illustrations. Another tap returns to Read mode.

The Bonnier Mag+ platform and the Popular Science+ magazine are based on 6 design principles:

  1. Silent mode: Magazines are a luxury that readers can lose themselves in. Mag + has fewer distractions than the Web. It allows readers to lean back, away from the browser, and just focus on the bold images and rich storytelling. Reduced complexity increases a reader’s immersion.
  2. Fluid motion: Magazines are easy to browse, and Mag+ replicates that with a story-to-story navigation that’s more like a panning camera than a flipping page. As we say, “Flow is the new flip.”
  3. Designed pages: Magazines are defined by their carefully conceived layouts that give readers an immediate understanding of the content and why it matters to them, a quality that got lost on magazine Web sites. Mag+ brings design back to digital publishing.
  4. Defined beginning and end: Unlike the Web, magazines have a defined storyline and flow from front to back. Mag + returns to the notion that something can be, and wants to be, completed. It’s the end of endlessness.
  5. Issue-based delivery: One of the great joys of magazines is that feeling of anticipation when a new one arrives. Mag+ maintains that by delivering full issues at once with all the same content as the print edition, and on the same schedule.
  6. Advertising as content: Relevant, attractive advertising is as much a part of the magazine experience as the editorial content, and Bonnier wants Mag+ advertising to include both pin-ups and applications readers can appreciate.

If you have ipad you can download it via itunes here.