Designing distributed Multi-Device experiences

Designing distributed Multi-Device experiences

“Devices have outgrown one-size-fits-all design. Experiences must be selectively adapted only where they are relevant, and flow together across a series of devices and contexts. In a multi-device world, continuity is the new consistency.”

Punchcut has published an article and few set of guidelines for the design of distributed / multi-device experiences:

1. Understand the digital ecosystem, its organisms and relationships
2. Focus on distribution, not duplication
3. Adapt experience touch-points to each context
4. Embrace the concept of services, not applications
5. Establish frameworks to provide flexibility
6. Take the time to get the details right
7. Seek to evolve and enhance relationships

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You can also watch the above video “One Size Does Not Fit All” which talks about methods for uncovering the unique opportunities that emerge when designing for convergence.

vivek