Discovery+Usability – Two great tastes that taste great together
Nokia recently updated its Design and User Experience Library which gathers all essential aspects of design and usability into one. The library includes different kinds of guidelines, material about theme design, graphics design, and game design, as well as the basics of usability.
The updated library includes different kinds of guidelines, material about theme design, graphics design, and game design, as well as the basics of usability. Updates to v1.5 include a new section about designing and creating S60 3rd Edition themes.
You can also read other interesting article in this update about “Chinese markets or the state of mobile and service design in China” which is quite interesting !.
There are various reasons for creating prototypes.
- Prototypes make your designs better
- Prototypes facilitate communication
- Prototypes enable user input and usability assessment
- Prototypes help assess technical feasibility and reduce development time
“Call it serendipity or even luck, but once you start drawing or making things, you open up new possibilities of discovery.”