Galileo

Motrr founders Josh Guyot and JoeBen Bevirt created a revolutionary product “Galileo“.

iOS-controlled robotic iPhone platform with infinite spherical rotation capability. Galileo is an invaluable tool to everyone from an amateur photographer to the professional cinematographer, and vastly improves the experience of video chat for anyone needing to stay connected.

Buttons are a Hack: The New Rules of Designing for Touch

“Fingers and thumbs turn design conventions on their head. Touchscreen interfaces create ergonomic, contextual, and even emotional demands that are unfamiliar to desktop designers. Find out why our beloved desktop windows, buttons, and widgets are weak replacements for manipulating content directly, and learn practical principles for designing mobile interfaces that are both more fun and more intuitive. Along the way, discover why buttons are a hack, how to develop your gesture vocabulary, and why toys and toddlers provide eye-opening lessons in this new style of design.” – Josh Clark

Electrolux Design Lab 2011, concept of intelligent mobility within home appliances

Electrolux design lab 2011 finalist have some cool interesting concept for Intelligent mobility within home appliances. Check out the video below to see the highlights from the final:


Adrian Makovecký was selected as the winner of Electrolux Design Lab 2011.

Click here to see all Electrolux Design Lab 2011 presentations.

“I believe the importance of our sensory perception is underestimated in a lot of today’s design. Too much importance is accorded to the visual. What if we could incorporate our other senses into design? Could we smell who’s calling? Or feel what’s on TV?” says Henrik Otto SVP of Global Design at Electrolux.

A Microsoft Vision Of The Future Of Mobility

The future holds “an expanded definition of productivity where it’s not just about getting things done. It’s also about doing the right things, and doing them well and enjoying the process with other people in a very natural way.”
In the video, Microsoft paints a world in which smartphones are about the size of a business card, and just about any surface you come into contact with has a touch-sensitive interface.

The Lifecycle of a Mobile App, a User’s Perspective

“Purchasing apps is very different from making most purchases. When shopping for a hammer, I can go into a physical store, pick up the hammer, examine its grip and head, and even swing it to get a feel for its balance. Shopping for an app involves a certain amount of blind faith. Neither the Apple App Store nor the Android Market provides any way of trying out an app before purchasing it. Amazon does allow Test Drives in a browser-based emulator for some apps, but an emulator experience is a far cry from the actual device experience. Building a great app experience may not result in a download, so it’s important that the app store experience be a designed experience.”

Via uxmatters

The Myth of Mobile Context!

Recent discussion at Mobile Portland on the importance of considering “context” in designing mobile products and services. (The Panelists includes Josh Clark, Daniel Davis, Ty Hatch, Rachel Hinman and Tim Kadlec).

“Pick up most books about building web sites or products for mobile and you’ll hear a common refrain extolling you to pay attention to the mobile context. Usually this means paying attention to the fact that people using mobile phones are likely to be on the go, have limited attention, and slow Internet connections. This may have been true in the past, but data suggests that this behavior is changing: 93% of smartphone owners use their smartphones while at home, 62% of people use their mobile phone while watching television, 69% use mobile while shopping, 39% of smartphone owners use their devices in the bathroom.”

Via mobileportland

Vision for the Networked Society

We are all living through the early stages of an extraordinary revolution. Connecting not just people but communities, systems and intelligence. Enabling us to collaborate, innovate, sustain, learn, care and participate. When one person connects their life changes. With everything connected our world changes. A connected world is just the beginning.

Watch the above video campaign of Ericsson’s vision for the Networked Society.