The Future of Information Interfaces for Emergency Management

“Researchers at Pacific Northwest National Laboratory are developing an innovative work environment specialized for the management of emergency responses. A PIE system consists of a combination of novel interactive interfaces that aim to transform the way stakeholders, ranging from first responders to policy makers to the public, engage with each other and with dynamic information.

Watch the above video, which demonstrates how the combination of several technological advances, ranging from life-size immersive data graphs and multi-touch maps, to cool touch-enabled handheld devices for courageous firemen-in-the-field, should augment the interaction with information.”

Very cool, i liked this clean interfaces design but i am not sure how this is practical or in real functional!

vivek

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Flowella – AIR-based design tool for prototyping mobile apps

flowella-nokia.jpg

Flowella is a simple, AIR-based design tool that allows you to quickly create prototypes without writing a single line of code. If you are user experience designer or visual designer, this tool can help you. But since it’s from Nokia it supports Symbian devices right now (e.g. 5800, N97, etc). The program outputs Flash Lite or WRT for the interaction mockups.

“Flowella is an easy to use tool that enables designers and developers to create design prototypes — without writing a line of code.
Prototypes are built using images of screen mock-ups and defining links between the screens. This information is then used to create an Adobe Flash Lite 3.0 application or Web Runtime (WRT) widget. These applications can then be run on one of over seventy Nokia devices or in a simulator supplied with Flowella, enabling the application interaction to be assessed.

Key features

  • Create interactive prototypes in minutes using a WYSIWYG interface.
  • Compatible with computers running Apple Mac OS X and Microsoft Windows computers.
  • Export prototypes to Adobe Flash Lite applications and Web Runtime widgets.
  • Prototype application compatible with over seventy compatible Nokia devices.
  • Ideal for testing of visual and interaction design.
  • Package content

vivek

Live webinars: Adobe Developer Week Is Next Week

Adobe Developer Week is organizing new live webinars next week, if you like, you can register here.

Building Multi-Screen Applications with the Adobe Flash Platform and Adobe Creative Suite 5
Monday, May 10, 2010 | 11:00 AM US/Pacific
Building Mobile Applications with Adobe Flash Professional CS5: Create a Game
Tuesday, May 11, 2010 | 11:00 AM US/Pacific
Creating Sexy Applications with the Adobe Flash Platform: Designer-Developer Workflow
Wednesday, May 12, 2010 | 9:00 AM US/Pacific
Building Desktop Applications with Adobe AIR 2.0
Friday, May 14, 2010 | 4:00 PM US/Pacific

vivek

Steve Jobs: Flash is No Longer Necessary!! what you think?

Thoughts on flash

Steve Jobs recently posted a long letter on Adobe Flash, why Apple has decided not to support it on the iPad, iPhone and iPod touch.

The letter is a clear, in-depth view in all of Flash’s defects from Apple’s point of view, and while we’re sure it will be dissected over and over again in the upcoming days (especially the part about Flash not being open), you have to admire its frankness.

In short, Steve Jobs claims Flash drains the battery of mobile devices; it’s not very good for multi-touch operation; and its performance, reliability and security are all shoddy. It’s also a proprietary system, and while Jobs admits that their mobile OS is also proprietary, he claims that web standards should be open, like HTML5, CSS and JavaScript.

Most importantly Apple doesn’t want “a third party layer of software [to] come between the platform and the developer.” Finally, Jobs concludes, Flash is a relic. “Flash was created during the PC era –- for PCs and mice,” he says, “but the mobile era is about low power devices, touch interfaces and open web standards –- all areas where Flash falls short.”

It’s a long discussion and i love adobe flash since long time. what you think, Do you think flash will survive in next years? Write us? i like to hear from you.

Read more 

vivek

Designing for Mobile in India?

Designing for Mobile in India

Mobile Design India’s first event  focuses on the theme of “Designing for India”
The Indian market is a unique mobile innovation playground and untapped opportunity for anyone wanting to develop mass-market mobile experiences that needs to work across a myriad of languages, operators, income-segments, networks and user needs. Mobile has revolutionized the way people conduct business, get entertained, educated, married, to keeping up with cricket scores.

On one side the Indian masses go for “aspirational” experiences that make them stand out. At the same time the core offering of simplicity, universality and easy access has never been more important than the present, where all pc-based experiences from the developed world are already being leapfrogged by being made available directly on mobile in the places like India.  There are fewer legacies in markets like India. Mobile developers and designers have a wonderful opportunity to push for new behaviours, interactions and experiences.

This group is co-founded by Priya Prakash from Nokia, and she is planning the group’s first event. The event will focus on 4 companies/startups that are crafting mobile user experiences thus taking advantage of the Indian market mobile opportunity and challenges.

When: 29th April from 6:30pm onwards
Where: @ Jaaga | Rhenius Street, Off Richmond Road, Opposite the Hockey Association Stadium main gate, Shanthinagar, Bangalore.
Register here: http://tech.groups.yahoo.com/group/mobiledesignIN/

If you think designing for devices which is something you are passionate about, this is the right place and i am very excited about this event and hoping it will make big. 🙂

vivek

New features in Adobe Flash Professional CS5

Yesterday Adobe launches highly anticipated releases of the creative suite CS5, with many new exciting features. Have a look to Some of the great features which i like in new Adobe Flash Professional CS5.

1.Code Snippets panel

flash-cs5-code-snippets.jpg
Reduce the ActionScript 3.0 learning curve and enable greater creativity by injecting prebuilt code into projects.

2.Creative Suite integration

creative suite integration
Enhance productivity when using Adobe Creative Suite components such as Adobe Photoshop, Illustrator, InDesign, and Flash Builder

3.XML-based FLA source files

xml based FLA source files
Manage and modify projects using source control systems and collaborate on files more easily.

4.Wide content distribution

flash cs5 wide content distribution
Publish content virtually anywhere, using Adobe AIR for desktop applications and mobile platforms including the iPhone, or Adobe Flash Player for browser-based experiences.

5.Flash Builder integration

flash cs5 builder integration
Use Flash Builder as your primary ActionScript editor for Flash Professional projects.

6.Video improvements

flash cs5 video improvements
Streamline video processes with on-stage video scrubbing and a new cue points property inspector.

7.Spring for Bones

flash cs5 spring for bones
Create more realistic inverse kinematic effects with new motion attributes added to the Bones tool.

8.Deco drawing tools

flash cs5 deco drawing tools
Add advanced animation effects with a new comprehensive set of brushes for the Deco tool.

if you like to know more details about it, read here. http://www.adobe.com/products/flash/whatsnew/

vivek

Mag+ live with Popular Science+ digital magazines on Apple ipad

Just received an email from Bonnier, very exciting new Mag+ concept for digital magazines on Apple ipad. I posted about it in my previous post as it was in beta prototype and i like this concept very much. They have taken the first step building a Popular Science digital magazine for the iPad.

“Our design vision has been to avoid what our friends at BERG call “a wrist screen running clock software” – we wanted to build the watch. It should feel like you are touching the actual magazine, using your natural body language – not looking through the screen and layers of buttons.”

“Magazines are a luxury that readers can lose themselves in. We have built a digital magazine for a device you can curl up with on the coach. It allows readers to lean back, away from the browser, and just focus on the bold images and rich storytelling. We wanted to build a linear story with a beginning and end. Because we believe that reduced complexity increases your immersion. And that the sense of completion is important. ”

The Popular Science+ digital magazine features simple, fluid swiping motions let readers move horizontally through stories, while vertical scrolling allows them to read an article without interruption or distraction. In the app’s unique Look mode, users can tap the screen to make the words disappear, highlighting the magazine’s big, bold photos and illustrations. Another tap returns to Read mode.

The Bonnier Mag+ platform and the Popular Science+ magazine are based on 6 design principles:

  1. Silent mode: Magazines are a luxury that readers can lose themselves in. Mag + has fewer distractions than the Web. It allows readers to lean back, away from the browser, and just focus on the bold images and rich storytelling. Reduced complexity increases a reader’s immersion.
  2. Fluid motion: Magazines are easy to browse, and Mag+ replicates that with a story-to-story navigation that’s more like a panning camera than a flipping page. As we say, “Flow is the new flip.”
  3. Designed pages: Magazines are defined by their carefully conceived layouts that give readers an immediate understanding of the content and why it matters to them, a quality that got lost on magazine Web sites. Mag+ brings design back to digital publishing.
  4. Defined beginning and end: Unlike the Web, magazines have a defined storyline and flow from front to back. Mag + returns to the notion that something can be, and wants to be, completed. It’s the end of endlessness.
  5. Issue-based delivery: One of the great joys of magazines is that feeling of anticipation when a new one arrives. Mag+ maintains that by delivering full issues at once with all the same content as the print edition, and on the same schedule.
  6. Advertising as content: Relevant, attractive advertising is as much a part of the magazine experience as the editorial content, and Bonnier wants Mag+ advertising to include both pin-ups and applications readers can appreciate.

If you have ipad you can download it via itunes here.

vivek

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Digital Magazines concept: Bonnier Mag+ Prototype

Bonnier R&D Mag+ Prototype

Bonnier R&D’s Mag+ Prototype

Bonnier R&D’s Mag+ Prototype

Bonnier R&D’s Mag+ Prototype

Elegant button free mockup, you can see the above video, its a great insight into how we consume magazines.This conceptual video is a corporate collaborative research project initiated by Bonnier R&D into the experience of reading magazines on handheld digital devices. It illustrates one possible vision for digital magazines in the near future.

The concept aims to capture the essence of magazine reading, which people have been enjoying for decades: an engaging and unique reading experience in which high-quality writing and stunning imagery build up immersive stories.

The concept uses the power of digital media to create a rich and meaningful experience, while maintaining the relaxed and curated features of printed magazines. It has been designed for a world in which interactivity, abundant information and unlimited options could be perceived as intrusive and overwhelming.

I would like to hear from you, your experiences, what you like to see in upcoming digital reading experiences. Do you really think Apple ipad can be a game changer in industry! Do people really love reading magazines in handheld digital devices?

vivek

1 Comment

Adobe Devnet Article : Design tips for creating mobile RIAs

Design tips for creating mobile RIAsDesign tips for creating mobile RIAs

A new article posted in Adobe Devnet by Dave Zuverink on “Design tips for creating mobile RIAs”.

He talks about the considerations and importance of Mobile RIA, how your app provides the most compelling experience possible to the user? and shared some of the great tips for achieving it.

“The opportunities and limitations of the mobile experience have been in flux for the last several years. At some points it seemed that browsers would become the primary means of delivering content. Then the development of “app stores” came to define what is expected of a mobile experience. Largely, these trends were shaped by the technologies available at the time. This has been especially true when it comes to delivering mobile experiences through browsers. Initially, due to network limitations, only very stripped-down WAP-style versions of websites were possible. Then full HTML browsers offered the promise of accessing the same desktop websites from mobile devices. However, while desktop websites offer a higher degree of richness, they are more difficult to navigate on a device.

With the proliferation of smartphones, many sites are now offering HTML sites that are specifically designed for mobile devices. While these sites offer an improvement over WAP sites, I believe there is an opportunity to build sites that deliver the richness of immersive desktop experiences that users expect, but are tailored for mobile devices.”

Now we have the power of Flash 10.1 on various new devices. So its interesting and long way to go.

vivek

Spotify mobile music application: experience it!

Spotify mobile music application

Have a look to this popular Spotify music application which attracts me for various reasons like unified user experience on multiple mobile platforms and clean User Interface. See how easy it is to access your favorite music on Nokia, Samsung, Sony Ericsson, iphone and other mobile phones powered by TAT.

“Spotify offers you legal and free access to a huge library of music. All you need to do is create an account and download our streaming music player.” I also like this little spotify concept animation video which you can see above is simply amazing 🙂

Few important things to consider when you design an User Interface for mobile device

  • Scale your app across multiple platforms
  • Deliver an attractive unified user experience.
  • Efficiently handle different screen sizes and form factors
  • Fast and easy navigation

vivek