actface Rhythm: Mobile interface design “experience it”

I’ve recently stumbled upon an interesting interface design by teamlab, the way they designed and looked into the natural dynamics of touch interface is amazing. I liked it personally very much such an amazingly rich, engaging experience that’s just bursting with possibility for further creativity. 🙂

“Actface” is a mobile device designed to create new contents using meta information of users behaviors.”

“Actface Rhythm is not a phone designed to produce music, but a phone that produces an internal rhythm, a moving image that is produced through the everyday use and the rhythm of pressing the keys. We regularly press keys to make a call, and to send a mail, and we considered this to be a natural rhythm. We designed actface Rhythm’s interface to produce an ink painting world that is created by the user, and as the phone is used the ink painting continues to develop and move with the rhythm you create.”


In Japan, Cellphones Have Become Too Complex to Use

japan mobile life

An interesting short report via Wired that people in Japan feel that phone become too complex with the features they have it. Japan may be in a culture of spec sheets. Where consumers go to electronics stores to buy a cellphone, they frequently line up the specifications side by side to compare them before deciding which one to buy. Some of the famous Japanese mobile companies are NTT DoCoMo, KDDISoftBank and they make 5 % of global mobile phone sales, and rest all of those sales are just domestic.

  • Japanese handsets have become prime examples of feature creep gone mad. In many cases, phones in Japan are far too complex for users to master.
  • “There are tons of buttons, and different combinations or lengths of time yield different results,'” says Koh Aoki, an engineer who lives in Tokyo.
  • Experimenting with different key combinations in search of new features is “good for killing time during a long commute,” Aoki says, “but it’s definitely not elegant.”
  • Japan has long been famous for its advanced cellphones with sci-fi features like location tracking, mobile credit card payment and live TV. These handsets have been the envy of consumers in the United States, where cell technology has trailed an estimated five years or more. But while many phones would do Captain Kirk proud, most of the features are hard to use or not used at all.
  • “Some people care about quality, but first and foremost it’s about the features,” says Nobi Hayashi, a journalist and author of Steve Jobs: The Greatest Creative Director. He estimates that the average person only uses 5 to 10 percent of the functions available on their handsets.

The most important thing for any mobile company whether it is a product or services, is to provide unique user experience to end users.”Cellphones are now a days becomes an integral part of life “People are always using them and holding them, even in the middle of a meal anytime anywhere”.


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Japan Mobile Internet Report: Carriers, Handsets, Content and Services

 japan keitai life

Just found this very intresting report which i was finding and looking since quite some time An indepth report on Japan Mobile Internet Report — Carriers, Handsets, Content and Services. A must check to see the reason behind huge popularity and stunning revenues generated by Japan’s mobile Internet ecosystem!. As the reasons behind the success and how these lessons apply to other markets are little understood outside of Japan.

Japan is arguably the world’s most advanced mobile market: 40 percent of mobile data revenues worldwide are generated here, three-quarters of the population use the mobile web, and 4-in-5 users are on 3G devices. More than $8 billion in revenues are generated from official mobile content and mobile commerce alone each year, in addition to data access and mobile advertising revenues.

These lessons from Japan can be applied to create success in other markets worldwide, and which are unique to the country and will not transfer elsewhere.

Some of the compelling service by  carriers, content providers and handset manufacturers are:

  • Mobile Search
  • Mobile Music
  • Mobile Social Networking and User-Generated Content
  • Mobile Payment and NFC Applications
  • Mobile TV
  • Location-Based Services
  • Mobile Advertising
  • Fixed-Mobile Convergence
  • Handset Catalogue

Download sample Pdf here

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