Adobe Device Central CS4 released with smart features

Adobe Device Central CS4 released with smart features

Adobe today announced the release of new Adobe Device Central CS4 with cool new smart features 🙂

Some of the main features are:

Dynamically updated online library of device profiles new
adobe device central cs4
Access the latest device profiles through the dynamically updated online device library, which contains more than 450 Adobe® Flash® Lite™ supported devices. Browse, search, and sort device profiles; directly compare multiple devices along several dimensions; and create custom sets of devices for quick project access.

High-quality video for communicating ideas
Pitch ideas to clients and executives more easily by recording and sending a high-quality movie clip of your content, all from your desktop.

Improved video support and integration
adobe device central cs4
Benefit from improved video integration through support for FLV emulation and recommended mobile export presets for Adobe Media Encoder. In addition, easily set up an Adobe After Effects® mobile project with device-specific compositions by selecting the target devices in Device Central.

Organization of work for mobile projects
adobe device central cs4
Adobe Device Central CS4
Manage and save all assets, target device profiles, and export options related to a mobile project in one central location.

Performance simulation and testing automationnew
adobe device central cs4
Save time by automating the testing of mobile content across device profiles. Throttle throughput and emulate the latency of various wireless networks to simulate the performance of your content for Flash Lite in real life. Record, save, edit, and share test sequences, including capturing snapshots at certain frames. You can then view the log to quickly and visually identify any problems with the content. Also rerun existing test scripts with the click of a button.

Easy upload of content to multiple locations new
Simplify project collaboration and content deployment on mobile phones by choosing one or more wizard-guided export services, such as Upload to FTP Server and Send to Bluetooth device, which you can save and then reapply with a single click. Create your own export services, or benefit from third-party plug-ins built using the Adobe Device Central Export Service software development kit (SDK).

vivek

Nokia releases Nokia Flash Lite (NFL) packaging for S40

Nokia Flash Lite (NFL) packaging for S40

Via Mariam, a great news for Flash Lite developers: Nokia releases the Nokia Flash Lite (NFL) packaging for S40 for 5th Ed1 FP1

  • Allowing launch of a swf file directly using it’s own icon (overriding the default Flash icon), from the Gallery.
  • Allow localization of the application name in the Gallery instead of the file name.
  • Allowing DRM protection.

“This document outlines a procedure and file format for distributing Flash Lite from Adobe content to Series 40 devices. The format is handled correctly by Nokia devices compatible with Series 40 5th Edition, Feature Pack 1 or newer. The .NFL format offers developers the chance to package related resource files together and to launch content using an icon in the same way as “full” applications. This format improves both the publishing and user experience of Flash Lite content onto a wide range of Nokia devices.”

The Package format is based on the universally accepted ZIP archive format, with some requirements for mandatory content as well as file extension. I feel this is something really important as Flash lite developer needs an easiest way to package and distribute their content for mobile devices.

Bill perry shown the step by step how to create this package and its similarity in workflow with other Flash packager like AIR, Flex etc.

vivek

Adobe Mobile Content Delivery Protocol released

Adobe Mobile Content Delivery Protocol

Via Biskero, Adobe published the Mobile Content Delivery Protocol.

The Mobile Content Delivery Protocol defines a mechanism for delivering applications (called channels) and synchronized data sets on which the applications operate (called feeds) to mobile devices. The protocol includes a control-flow mechanism for managing channel subscriptions and application preferences.
This protocol is implemented in the Adobe® Mobile Client and the Adobe® Mobile Server products. It can be used to serve applications and content to the Adobe Mobile Client or to develop a mobile client that can interact with the Adobe Mobile Server.

The protocol is bi-directional, with a client-initiated “pull” component operating over HTTP or HTTPS, and a server-initiated “push” component operating over SMS. The protocol is designed for lightweight content updates personalized according to end user preferences.

Download specification here.

vivek

Azingo to Offer Adobe Flash Lite on Linux Mobile Phones

Azingo Mobile

Azingo has integrated Adobe Flash Lite into its advanced mobile browser enabling the display of animated web content and videos and making Adobe Flash available on a Linux mobile platform. Azingo also announced integrated support for rich mobile applications based on Adobe Flash Lite.

This collaboration enables Azingo Mobile customers to strongly differentiate their mobile devices by offering a richer web experience and dynamic, animated applications that leverage the power of mobile Linux. Based on LiMo Foundation software and leveraging the economies of open source innovations, Azingo Mobile provides a less costly and more flexible platform for designing and deploying mobile devices.

Azingo Mobile now delivers rich Flash-based content offering advanced browsing of most Flash-based websites and enabling the display of animations and Flash Player compatible videos that make the mobile Web experience more familiar and complete. Integrated support for Flash Lite applications means that these applications can be immediately deployed on handsets based on Azingo Mobile.

“The Azingo/Adobe collaboration provides customers with the most complete mobile browsing experience on mobile devices available today. We’re very pleased to be working with Adobe to offer the mobile industry ever richer mobile experiences, incorporating the latest and most innovative applications on Azingo Mobile,” said Mahesh Veerina, president and CEO of Azingo.

“We are committed to providing rich user experiences through Flash across a broad number of devices and mobile platforms in the world,” said Gary Kovacs, vice president and general manager, Mobile and Devices at Adobe. “Azingo has provided a fast and comprehensive integration of Flash Lite, opening the world of mobile Linux to Flash developers and enabling rich web browsing experiences for mobile phone users worldwide.”

vivek

SWF2Go v2.0 released

SWF2Go v2.0

SWF2Go Professional enables you to create rich, powerful and engaging Flash Lite applications rapidly by combining the power of Python for S60 and Net60. Making professional class deployment packages is now one-click operation with new redesigned and friendlier user interface.SWF2Go is a RAD (Rapid Application Development) friendly tool, allowing Flash Lite developers to deliver fast and on-time through simplified SIS packaging process.

Some of the key features are:

  • Easy to Use: The best and complete professional SIS installer and SWF launcher toolkit, now with new redesigned user interface.
  • Broad Compatibility: Support for all versions of Adobe Flash Lite Player (1.1, 2.0, 2.1, 3.0+) and all versions of Symbian S60 3rd Edition (9.1, 9.2, 9.3+).
  • Industry Standard: Produces Symbian Signed and Express Signed compatible SIS installers. Used and trusted by industry leaders as well as many small startup companies.
  • Advance Extensions: With support of Python for S60 and Net60 (.Net CF) runtimes, make powerful Flash Lite applications. Use existing Open Source frameworks or make your own customized solutions.
  • Intelli-Launch Technology v2:
    – Python for S60 background script launcher
    – Net60 (.Net CF for Symbian) background process launcher
    – Support for custom installation paths, including /private folder for better protection of Flash Lite applications
    – Intelligent detection and start of SWF with the latest on-device Flash Lite playerInfo-note with URL to download Flash Lite from Adobe’s website, if Flash Lite is not detected on mobile device
    – Support to launch multiple Flash Lite applications simultaneously
  • Make Try-Before-Buy: Make trial version of applications with one click. Show a splash screen during trial, and optionally open Buy Now link at end of each trial run.
  • Additional Features:
    – Option to export PKG and SIS source for making customized SIS installer
    – Option to keep temporary SIS source files for making customized / advance SIS
    – Optionally display of readme and/or license agreement during SIS installation
    – Embed other SIS files into main SIS (Flash Lite Player / PyS60 / Net60)
    – Supports build automation by XML project files and command-line compiler option
    – Express-Compile technology helps rapidly build SIS file(s) in seconds
    – Integrates with Windows Explorer to quickly compile SWF2Go Project files with right-click context menu

I use personally SWF2Go and i feel easiest way to package and distribute my mobile contents quickly. 🙂

vivek

Adobe eSeminar events: Adobe Flash Lite and Nokia Web Run Time

Dale Speaking again on Adobe Flash Lite and Nokia Web Run Time in Adobe eSeminar event.

Nokia has launched its Web Run Time platform for creating and deploying “web widgets” for the S60 mobile operating system. Widgets are essentially web-based applications that can also include Adobe Flash Lite. See how simple it is to turn your Flash Lite application into a WRT widget during this unique eSeminar!

Date: Wednesday 17 September, 2008
Time: 2:00PM (Check local time Zone)
Register here

vivek

Adobe eSeminar events: Flash Lite and Flash Video

Adobe eSeminar events: Flash Lite and Flash Video

Dale Speaking on Adobe Flash Liteâ„¢ and Flash Video in Adobe eSeminar event.

Nokia devices are now shipping with the new Adobe Flash Lite 3 runtime, which means working with mobile video just got a whole lot easier! During this eSeminar, see how simple it is to create mobile applications with Flash Lite 3 – so you can stream FLV video over the mobile internet, and control video as it plays on the device.

Date: Wednesday 03 September, 2008
Time: 2:00PM(Check local time Zone)
Register here

vivek

Adobe Announces Photoshop.com Mobile Beta

Photoshop.com Mobile Beta

Via Bill, Adobe Announces Photoshop.com Mobile Beta. A new addition to the Photoshop.com family, Photoshop.com Mobile beta, which is a rich Adobe Flash based mobile application that offers camera phone users an easy way to upload, view, and share photos using their Photoshop.com account. Photoshop.com Mobile runs in the background on the phone and allows consumers to take photos, send messages and run other applications while pictures are being uploaded to their Photoshop.com account. Photoshop.com Mobile is the mobile companion application for the new Adobe Photoshop Elements 7 and Adobe Photoshop.com.

Key Features:

Upload from the road
Have Photoshop.com Mobile upload photos from your phone to your Photoshop.com account as soon as you take them. You can store up to 5GB of photos there free.

Access anywhere
At a party, in a meeting, on the road — view your online photos and albums from your phone, wherever you are.

Share with friends and family
Create a Mobile Share album right from your phone to show the world, or invite friends and family to view your photos online from Photoshop.com.

Photoshop.com Mobile beta will be available as a free download in September.

vivek

Xuinet Launches FlashR Developer Challenge in Search of Best in Class Mobile Flash Application

Xuinet is launching the competition to help encourage mobile Flash developers to get creative and slug it out for the chance to win over $10,000 in cash and prizes for the best mobile Flash creation.

The contest offers the opportunity to win a $5,000 grand prize, $2,500 first prize, and an added $500 bonus prize for the most downloads via the Xuinet community in the following categories:

  • Blogs, forums and social networks
  • Fun-n-games
  • Images/slide-shows
  • Sports
  • On-the-go-travel, weather, news, etc.

To participate, Flash developers simply download the SDK at www.xuinet.com, create their content and publish it to the Xuinet network to enter before November 3, 2008. Once published, developers can share with family, friends, and the entire community of Windows(tm) Mobile users. Further details on the FlashR Developer Challenge can be found at www.xuinet.com/2008FlashR.

The Xuinet FlashR awards will be announced in San Francisco on November 17, 2008. In addition to cash prizes, some of the latest Flash development software from Adobe will also be awarded. Title sponsor Adobe is joined by additional sponsors and contest judges including DeviceAnywhere, through which developers can leverage 1500 real devices to build, test and port best-in-class mobile applications, and Millennial Media, the leading mobile advertising network in the U.S. in terms of both impressions and reach.

vivek

Cool flash lite mobile application video on adobe

flash lite application_nasdaq executive

flash lite application_finetune

flash lite application_finetuneSpongeBob SquarePants

Via Bill, Adobesetup a new mobile demos page on the Adobe site which has 8 different video walk throughs of Flash mobile applications that have been created by various companies. They are:

  • Bacardi
  • Mightyverse
  • SpongeBob SquarePants
  • Finetune
  • Nasdaq Retail
  • Sony Pictures
  • Johnny Walker
  • Nasdaq Executive

Have a look to these video and hear the User experience they are talking about. Really intresting application i saw these demo in Forum Nokia Widgets and Flash Lite Code Camps, Bangalore.

vivek

Sony Ericsson Project Capuchin: Swf2Jar packaging for Flash Lite released.

Swf2Jar packaging for Flash Lite

Via Biskero, Sony Ericsson released the Flash Lite packaging tool swf2jar.

“Swf2Jar 1.0 is an application for packaging a Flash™ file (.swf) into a MIDlet jar. The application supports setting Jad properties for the MIDlet, as well as signing the MIDlet. After packaging, the MIDlet can be transferred to a phone. When running the MIDlet on the phone, the packaged Flash content is automatically played.

Note: The Flash file (.swf) will be visible on the phone screen while the MIDlet is running only if the phone supports Project Capuchin.”

Download here

vivek

5 Comments

My article on Adobe DevNet: Designing for mobile devices using Fireworks CS4 beta

Designing for mobile devices using Fireworks CS4 beta

My another article published on Adobe Devnet “Designing for mobile devices using Fireworks CS4 beta”. This Article is on importance of designing for mobile devices and why its so much important to think on that 🙂

“The visual elements that comprise the user experience on mobile devices are themselves becoming more important as devices become more complex and users become more adept. I believe there is a great opportunity at this time to help shape the future of user interfaces on handheld devices and promote intuitive interaction as a standard. Making something beautiful, as well as functional, will result in an application that is useful and offers a more interesting and compelling experience for consumers.”

“Put simply: small is beautiful. When interface design effortlessly fulfils the purpose of an application while also enhancing its aesthetic, there is a greater chance that the end product will be successful. Users are naturally more drawn towards an application that they view as enjoyable and engaging.”

i2fly-designing for mobile devices

From Pre planning to final application even the smallest design elements is very important to place.

I use Fireworks CS4 beta almost exclusively on every project I create for mobile devices. It is my first choice because I find it to be much more user friendly in terms of creating graphics and exporting files to a wide variety of formats. Additionally, the integration between Fireworks CS4 beta and Adobe Flash is just fantastic. This article provides real-world considerations and tips for creating assets for your mobile development projects using Fireworks CS4 beta.

You can read this article in following below links

Designing for mobile devices using Fireworks CS4

http://www.adobe.com/devnet/fireworks/articles/design_mobile_devices.html
http://www.adobe.com/devnet/devices
http://www.adobe.com/devnet/
http://www.adobe.com/devnet/fireworks/

As usual love to know your feelings. Feel free to post your comments/suggestions/views anything. Curious to know about it 🙂 .

vivek

Porting Flash Lite content to the Apple Iphone:b.Tween

Via Thomas Joos , This week they released Rock Werchter Mobile Guide, a music festival application in Adobe Flash lite. “The cool part is that for the first time in the mobile history we ported our Flash Lite Project to the iphone/ipod touch, taking advantage of all the oppurtunities the iphone UI has to offer. He used b.Tween: an eyeGT FRAMEWORK technology to make this work 🙂Few advantages:

  • The code that uses the framework is compiled to machine code, that means several orders of magnitude faster than the ActionScript equivalent (AS3 in Flash 9 is JIT compiled but we are talking about mobile platforms here where there is no AS3 and no JIT compilation, for the moment at least)
  • Parts of the code that are unused are left out the final compiled application, so size and time to transmit/load are reduced to the minimum
  • Native code can access ANY feature of the hosting platform: wants Bluetooth? Wants to process received SMS? Wants to read the phone book? All possible from native applications not so from a player based one.

Cool, read the complete process to how to Port Flash Lite content to Apple Iphone.

Other blog news

Excellant information as collected from Krvishal, i2fly

vivek