It’s about people, not devices

We live in exciting times. Times of innovation, invention, and rapid change. Technologies that were unthinkable years ago are now commonplace. Close to 1.5 billion people worldwide use a computer, but that figure pales in comparison to the 4.2 billion (75% of the planet) who use or have access to a mobile phone.

Presentation by yiibu, download here Via UXbooth

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Pixel Proliferation: A Toolset For Managing Screen Resolutions

Change is a constant. The device landscape for which we design is always changing and the device types are always proliferating. And with the increasing demand for unique mid-screen devices, it is becoming an even more arduous task to keep things straight.

Few Design Considerations:

  • Every device is unique.
  • Build for a human scale.
  • Test your design on the target device.

Via Punchcut, download the toolset & reference chart.

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Mint launches “on the decade” iPad application

 

Mint launches “on the decade” an ipad application, its probably the first newspaper first ipad application, quite cool and interesting. Wish to see more initiatives from other news agency to go on digital publishing.

Watch the above video to “hear what the editor of India’s second largest daily business newspaper thinks about the future of digital publishing, the launch of the paper’s first iPad app, and the impact of tablets on India’s newspaper industry.”

You can download the application here

vivek

The Mag+Concept: Watch behind the Scene how its conceptualized!

“Sara Öhrvall, director of global R&D at Bonnier, shared her thoughts on bridging the gap between magazine content and the interactivity of the social Web. She talked about how the Mag+ platform aims to “socialize” magazine content, bringing it out of the print magazine and into the online spaces where conversation happens.”

If you missed my previous post about “The Mag+ Digital Magazines Concept” you can read in below link.

Digital Magazines concept: Bonnier Mag+ Prototype

Mag+ live with Popular Science+ digital magazines on Apple ipad

vivek

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Horizon 2D-3D Map on Mobile!

I found this interesting, its simple and intuitive concept on maps for mobile.

“TAT concept seamlessly combines maps in 2D and 3D. While 2D maps are great for getting a simple overview of a place, 3D maps show you what a place actually looks like. TAT Cascades makes it possible to create maps that combine both approaches, shifting dynamically between 2D and 3D.

vivek

Designing distributed Multi-Device experiences

Designing distributed Multi-Device experiences

“Devices have outgrown one-size-fits-all design. Experiences must be selectively adapted only where they are relevant, and flow together across a series of devices and contexts. In a multi-device world, continuity is the new consistency.”

Punchcut has published an article and few set of guidelines for the design of distributed / multi-device experiences:

1. Understand the digital ecosystem, its organisms and relationships
2. Focus on distribution, not duplication
3. Adapt experience touch-points to each context
4. Embrace the concept of services, not applications
5. Establish frameworks to provide flexibility
6. Take the time to get the details right
7. Seek to evolve and enhance relationships

Read more

You can also watch the above video “One Size Does Not Fit All” which talks about methods for uncovering the unique opportunities that emerge when designing for convergence.

vivek

Apple iPad Magazine “Boundless Beauty”

Another beautiful example of Apple iPad magazine using the Adobe Digital Publishing Suite.

“Living created its 20th anniversary “Boundless Beauty” special edition using the Adobe Digital Publishing Suite. With high-impact design and stunning photography, the digital edition uses Adobe tools and viewer technology to create an immersive, cinematic experience with interactive content and advertising.”

I am curious can we used Adobe digital publishing for iPhone development!!.

vivek

Pointroll in your pocket: The how and why of mobile advertising with Flash player 10.1

A recent presentation from Adobe max 2010 about how flash player 10.1 can be used creatively for mobile advertising.

“Join Todd Pasternack and Chris Deely of leading rich media provider PointRoll as they discuss the present and future of rich media mobile advertising. Learn how and why you should leverage Adobe Flash Player 10.1 in your mobile campaigns. They’ll explore the overall strategy and creative use of device features and take a look at some code optimized for mobile development. They’ll also touch on some of the future uses of Flash Player, including leveraging existing assets, implementing IAB standards, and serving ads into mobile Adobe AIR applications.”

vivek