Inspiring: A Peek at the Future of Interactive Storytelling!

iphone interactive storytelling book

“I was completely blown away by this video the first time through. Such a simple, low-tech, solution produces such an amazingly rich, engaging experience that’s just bursting with possibility for further creativity.
While it’s just a concept at this point, you can see how it can make a new kind of storytelling available to the masses in a way that wouldn’t have seemed possible not that long ago.” via everydayux

“It’s the hybrid book which combined iPhone and an ordinary book.  You can enjoy interactive actions there, by touching the screen or tipping the book as you read it.”

“The keyword of Phone Book is “Analog on the Digital Technology”; it combines digital value of iPhone and analogue advantage of books. This new approach will be able to apply to leaflet / catalogue for business use, art book, picture book or educational tool. It’s also possible to utilize ordinary movies / pictures instead of iPhone application.”

You can find some more info here in Japanese.

vivek

actface Rhythm: Mobile interface design “experience it”

I’ve recently stumbled upon an interesting interface design by teamlab, the way they designed and looked into the natural dynamics of touch interface is amazing. I liked it personally very much such an amazingly rich, engaging experience that’s just bursting with possibility for further creativity. 🙂

“Actface” is a mobile device designed to create new contents using meta information of users behaviors.”

“Actface Rhythm is not a phone designed to produce music, but a phone that produces an internal rhythm, a moving image that is produced through the everyday use and the rhythm of pressing the keys. We regularly press keys to make a call, and to send a mail, and we considered this to be a natural rhythm. We designed actface Rhythm’s interface to produce an ink painting world that is created by the user, and as the phone is used the ink painting continues to develop and move with the rhythm you create.”

vivek

Video: Peek behind the curtain of Nokia’s design studio in London :)

“Over the past month we’ve been granted rare access, fascinating insight and candid chat related to a bunch of innovative design projects taking place at Nokia’s design studio in London. It’s certainly one of the Nokia hotspots for design innovation. From gesture and homescreen ingenuity to icon creation and the craft of “making communication more human” (as told to us recently by Axel Meyer, head of Nseries design at Nokia), our recent exposure to the design studio in London has painted an engrossing picture of what happens behind the curtain and how the people at Nokia holding the crayons go about bringing new devices and experiences to life.”

You can watch here a collection of recent videos featuring some of the passionate and creative folk at the Nokia design studio in London. Get a glimpse of how it all happens and some of the thinking behind a number of recent design projects.

Awesome and inspiring to see how they works 🙂

vivek

Design Considerations for Touch UI – Visualized

Designers at Punchcut prepared this video to illustrate the thinking about touch UI design. Designing for touch-based mobile user interfaces requires new thinking and an expanded design vocabulary. I am really excited and have copuple of plans for experiments with touch UI which i will update here soon. 🙂

Some important snippets are:

  • Design for immediate access
  • Keep gestures smart and simple
  • Leverage clear mental models
  • Design for real hand sizes
  • Touch feedback is key

vivek

Watch Video: Guten Touch “an interactive art installation”

Guten Touch is an interactive art installation “Designed for the Red Bull Music Academy 08” that involves people into a natural relationship with technology. A two projected displays system plus a 3m x 2m multitouch wall showcase applications designed to engage us into human friendly experiences. Space Invaders hitted by foam balls, pixel paintings created with brushes, and digital objects held by hands try to blur boundaries between real and digital.

I really love this project and the way they expreimented and created relationships with human and technology 🙂
very cool

vivek

Dimensions of compelling mobile experiences

Dimensions of compelling mobile experiences

An interesting read on different dimensions and thoughts on creating or thinking for “WOW” experiences in Mobile. we need to think on how your application can shine! sometimes its too difficult to find the right information at just right time! Think before you are planning for creating an application i.e. who are your user, purpose of the application, an intuitive User Interface, application for cross device capabilities etc. even smallest things matters.

The Major few aspects are:

Core, Social, Contextual, Cloud, Multi-screen

Read more

vivek

good article on “Industry trends in prototyping”

trends in prototyping

trends in prototyping

A nice article by Dave Cronin on “Industry trends in prototyping” and work around in different scenarios.

There are various reasons for creating prototypes.

  • Prototypes make your designs better
  • Prototypes facilitate communication
  • Prototypes enable user input and usability assessment
  • Prototypes help assess technical feasibility and reduce development time

“Call it serendipity or even luck, but once you start drawing or making things, you open up new possibilities of discovery.”

vivek

1 Comment

Nokia launches IdeasProject.com “Do you have any idea” :)

ideas project

Nokia has launched IdeasProject, an online information space designed to help people find and understand the connections between thought leaders and their big ideas.

“IdeasProject is an exciting new way to highlight big ideas from leading thinkers, and to show how so many new thoughts are connected to one another,” said Loic Le Meur, Founder, Seesmic and LeWeb conference. Le Meur’s “big idea” on IdeasProject is that “Sharing changes everything.”

“IdeasProject visitors can see new ideas as they surface and be able to track the connection between ideas and the thought leaders that contributed them,” said Valerie Buckingham, Director of Technology Marketing, Nokia.

Interesting! 🙂

vivek

The World’s Best Gadget Designers Speak in “Objectified”

[kml_flashembed movie=”http://www.youtube.com/v/S9E2D2PaIcI” height=”344″ width=”425″ menu=”false” /]

Just found this very intresting film “Objectified” which is a feature-length independent documentary about industrial design. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the people who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability. It’s about our relationship to mass-produced objects and, by extension, the people who design them.

And in-depth conversations, the film documents the creative processes of some of the world’s most influential designers, and looks at how the things they make impact our lives. What can we learn about who we are, and who we want to be, from the objects with which we surround ourselves?

vivek

Three Mobile User Experience Trends to Watch in 2009

Rachel-Hinman-adaptive-path

An interesting article published by Rachel Hinman, adaptive pathThree Mobile User Experience Trends to Watch in 2009
“One of the most notable shifts in 2008 was a new found enthusiasm around the topic of mobile user experience. What are the trends to watch in 2009? Here are three edges I think are worth tracking:

  • Sexy User Interfaces for All!
  • The emergence of interfaces that anticipate intent
  • The Internet will begin to shape-shift

vivek

LG Japan shows off phone design concept winners, cool concepts :)

During the recent Tokyo Designers Week event, LG Japan displayed the winning concept phones of their Mobile Design Contest. Have a look in to these cool concepts which may be upcoming future phones and how they are emotionally attached with our daily life style and uses. I really like the concept of braile phone model “fbt” which featured a braille keypad, while the entire back of the phone does double-duty as a braille display and keypad. Users can send and receive text messages in braille.

wow 🙂

vivek

3 Comments

My article updated on Adobe DevNet: Designing for mobile devices using Fireworks CS4

i2fly-designing for mobile devices

I recently updated my article on Adobe Devnet “Designing for mobile devices using Fireworks CS4“. Using design and i much passionate about  creating engaging experiences which differentate any simple application in to enjoyable, usable and engaging.

“The visual elements that comprise the user experience on mobile devices are themselves becoming more important as devices become more complex and users become more adept. I believe there is a great opportunity at this time to help shape the future of user interfaces on handheld devices and promote intuitive interaction as a standard. Making something beautiful, as well as functional, will result in an application that is useful and offers a more interesting and compelling experience for consumers.”

“Put simply: small is beautiful. When interface design effortlessly fulfils the purpose of an application while also enhancing its aesthetic, there is a greater chance that the end product will be successful. Users are naturally more drawn towards an application that they view as enjoyable and engaging.”

Its great and love to know your feedback, kindly post your comments.

vivek

A Cross Cultural Study on Phone Carrying “Where’s the Phone?”

A Cross Cultural Study on Phone Carrying “Where’s the Phone?”

A Cross Cultural Study on Phone Carrying “Where’s the Phone?”

A Cross Cultural Study on Phone Carrying “Where’s the Phone?”

I found this very intresting research paper a Cross Cultural Study on Phone Carrying and Personalisation co-authored by Cui Yanqing and Fumiko Ichikawa which is presented at HCI International 2007 in Beijing.

This essay presents data from a series of Nokia street surveys conducted between 2003 and 2006 that explored where people carry their mobile phones and why?

A Cross Cultural Study on Phone Carrying “Where’s the Phone?”

“Where’s the Phone street surveys set out to document the extent to which people noticed their incoming communication and cross refererence this information to the location where the phone is carried. The mobile phone’s effectiveness as a communication device is partly dependent on its owner noticing incoming communication (though whether someone decides to respond to that communication is another matter entirely) and it was assumed by the authors that the process of deciding to carry an object would correlate with a minimal level of its effective use. Contexts where there was a high likelihood of missing incoming communication presented a design opportunity both in terms of thinking about device redesign and from the perspective of connectivity-related services accessed through that device.

Download this pdf here as powerpoint or pdf (3MB).

Where’s the Phone?

Read as from Jan Chipchase here.

View results of this research paper here

Very Interesting . .

vivek