Watch Video: Flex for Mobile Devices

Via Biskero, Watch the Video from Max 2009 event, Flex for Mobile Devices 🙂

“The initial Slider framework will be optimized to run on high-end smartphones (phones with a processor speed of 400Mhz or more, 128MB of RAM), and will initially target standalone application environments such as Adobe AIR. This matches the category of devices targeted by Flash Player 10.”

vivek

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FITC Mobile: Flash Lite 4.0 couple of new announcements

Flash lite 4.0

Via Mark Doherty from Adobe gave a sneak peek of upcoming Flash mobile at FITC, 2009.

Some exciting announcements are:

  • The new upcoming version of Flash Lite 4.0. while Flash 10 for devices is also in the process.
  • According to Mark, Flash Lite 4.0 supports ActionScript 3, and it is a browser plug-in (i.e. not standalone player). Same for Flash Player 10 for devices – a browser plug-in (in his slide it was showing 10.1 in Device Central 3). AIR for mobile is the standalone player.
  • Flash Lite 4.0 is for slower, less powerful and memory-constraint devices, and Flash 10 is for more powerful devices, possibly with hardware graphics acceleration.
  • Mark also shown Device Central 3. It supports some hardware emulation such as accelerometer and geolocation. Custom device profiles can also be created easily in Device Central 3.
  • SWFPack, a mobile packager (created in AIR) for S60 3rd edition and up, and Windows Mobile 5 & 6. It builds deployment bits (.sis and .cab) for the two platforms with just a few clicks.

Source from Dave yang.

vivek

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My article updated on Adobe DevNet: Designing for mobile devices using Fireworks CS4

i2fly-designing for mobile devices

I recently updated my article on Adobe Devnet “Designing for mobile devices using Fireworks CS4“. Using design and i much passionate about  creating engaging experiences which differentate any simple application in to enjoyable, usable and engaging.

“The visual elements that comprise the user experience on mobile devices are themselves becoming more important as devices become more complex and users become more adept. I believe there is a great opportunity at this time to help shape the future of user interfaces on handheld devices and promote intuitive interaction as a standard. Making something beautiful, as well as functional, will result in an application that is useful and offers a more interesting and compelling experience for consumers.”

“Put simply: small is beautiful. When interface design effortlessly fulfils the purpose of an application while also enhancing its aesthetic, there is a greater chance that the end product will be successful. Users are naturally more drawn towards an application that they view as enjoyable and engaging.”

Its great and love to know your feedback, kindly post your comments.

vivek

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My article on Adobe DevNet: Designing for mobile devices using Fireworks CS4 beta

Designing for mobile devices using Fireworks CS4 beta

My another article published on Adobe Devnet “Designing for mobile devices using Fireworks CS4 beta”. This Article is on importance of designing for mobile devices and why its so much important to think on that 🙂

“The visual elements that comprise the user experience on mobile devices are themselves becoming more important as devices become more complex and users become more adept. I believe there is a great opportunity at this time to help shape the future of user interfaces on handheld devices and promote intuitive interaction as a standard. Making something beautiful, as well as functional, will result in an application that is useful and offers a more interesting and compelling experience for consumers.”

“Put simply: small is beautiful. When interface design effortlessly fulfils the purpose of an application while also enhancing its aesthetic, there is a greater chance that the end product will be successful. Users are naturally more drawn towards an application that they view as enjoyable and engaging.”

i2fly-designing for mobile devices

From Pre planning to final application even the smallest design elements is very important to place.

I use Fireworks CS4 beta almost exclusively on every project I create for mobile devices. It is my first choice because I find it to be much more user friendly in terms of creating graphics and exporting files to a wide variety of formats. Additionally, the integration between Fireworks CS4 beta and Adobe Flash is just fantastic. This article provides real-world considerations and tips for creating assets for your mobile development projects using Fireworks CS4 beta.

You can read this article in following below links

Designing for mobile devices using Fireworks CS4

http://www.adobe.com/devnet/fireworks/articles/design_mobile_devices.html
http://www.adobe.com/devnet/devices
http://www.adobe.com/devnet/
http://www.adobe.com/devnet/fireworks/

As usual love to know your feelings. Feel free to post your comments/suggestions/views anything. Curious to know about it 🙂 .

vivek